Skydiving disciplines

What you can do under the plane and in the tube

Sport skydiving is actually a dozen overlapping sports with their own rules, kit, and coaching tracks. This guide maps them: freefall orientations, competition categories, altitude-specific jumps, instructional roles, and tunnel flying.

Freefall orientations

How the body is flown relative to the wind. Most jumpers specialise in one or two after getting a license.

Belly (RW / FS)

Belly-to-earth flight — arched body, fall rate around 120 mph. The foundation every skydiver learns in AFF, and the orientation used for Formation Skydiving (FS) and Relative Work (RW). Grip-taking, proximity, and break-off discipline live here.

Prereq:
Taught from AFF onward
Kit:
Standard jumpsuit, booties common on dedicated FS suits

Back

Belly-up orientation — often used as a recovery position after an instability, or as a pivot between orientations during angle / dynamic flight. Fall rate similar to belly.

Head Up (HU / Sit-fly)

First freefly discipline most jumpers learn. Upright, seated-in-the-wind posture, fall rate 150–180 mph. Gateway to head-down and Vertical Formation Skydiving.

Prereq:
A-license minimum, tunnel time strongly recommended
Kit:
Freefly-rated bridle + pin cover, tight jumpsuit

Head Down (HD)

Inverted vertical flight. Classic freefly orientation — fall rate 170–200+ mph, tiny input produces large movement. Used in VFS teams and freefly jumps.

Prereq:
Solid head-up + coach on first HD dives

Side flying

Body flown on its side as a transition between belly/back and head-up/head-down, or as a position itself in dynamic flight.

Angle

Head-down or head-up flown at a significant pitch, covering horizontal ground at speed. Requires disciplined line-leading and break-off — the most dangerous discipline for collisions if flown carelessly.

Prereq:
Experience with both belly and freefly; coach-led first jumps

Tracking

Belly flown in a streamlined body position to cover horizontal distance. Used at the end of every big-way for break-off, and as a standalone discipline on tracking dives.

Prereq:
A-license

Hybrid

Mixed-orientation jumps — e.g. a belly base with head-downers docking on top. Visually striking, requires experienced organisers and clear exit plans.

Freefly

Umbrella term for non-belly freefall — head-up, head-down, and transitions between them. Freefly teams train in the tunnel year-round and compete in VFS / MFS / Freestyle.

Freestyle

Solo freefall choreography judged on routines — think aerial figure skating. Typically accompanied by a camera flyer who is scored as part of the team.

Skysurfing

A board strapped to the feet turns the body into a large aerodynamic surface. A niche, highly technical discipline — fewer active jumpers now, but still an FAI competition category.

Prereq:
Advanced freefall skills + specific training

Competition disciplines

FAI-sanctioned team and solo categories. These are what national and world meets are run in.

RW / FS (Formation Skydiving)

Teams of 4, 8, 10 or big-way jumpers build scored formations on belly. The classic competition discipline — 4-way FS is the entry-level team sport most DZs run.

VFS (Vertical Formation Skydiving)

4-way competition in head-up / head-down, building scored grips at vertical fall rates. Evolved directly out of freefly.

MFS (Mixed Formation Skydiving)

2-way variant mixing a belly flyer with a head-up / head-down flyer. Tests transitions between orientations.

CRW / CF (Canopy Formation)

Docking canopies in flight to build stacks, diamonds, and rotations. Specialised discipline requiring CRW-specific canopies and training.

Prereq:
B-license + CRW-rated instructor
Kit:
Low-aspect-ratio canopy, booties, retractable pilot chute

Accuracy

Land on a disc — originally 5 cm, increasingly tight at competition level. Requires specific high-drag accuracy canopies and a lot of practice on approach control.

Speed

Freefall flown as a streamlined head-down to maximise vertical speed over a measured window. Records exceed 500 km/h (310 mph). Niche discipline with custom suits.

Altitude & purpose

Jump types defined by exit altitude, deployment plan, or mission — rather than body position.

Hop & Pop

Pull immediately after exit from low altitude — typically 3,500–5,500 ft. Used for canopy piloting training, gear checkouts, B-license water training, and emergency egress drills.

High-Pull

Exit at normal altitude but deploy immediately for extended canopy time. Useful for canopy coaching, testing gear, and scenic jumps.

HALO

High Altitude, Low Opening. Exit at 15,000–30,000+ ft with O₂ and a low deployment. Military in origin; civilian HALO requires oxygen equipment, briefings and often a specific rating.

Prereq:
Specific HALO course + oxygen training

HAHO

High Altitude, High Opening. Exit high, deploy high, and fly under canopy for long distances. Used for cross-country and tactical insertions. Requires navigation, O₂, and suitable canopies.

Prereq:
HALO training + canopy navigation experience

Wingsuit

Fabric between arms and legs turns the body into a flying surface — glide ratios of 2.5:1 or better. Used for BASE and skydiving. Progressing through suits (intro → intermediate → advanced) takes years.

Prereq:
USPA: 200+ jumps in the last 18 months; First Flight Course required
Kit:
Entry-level wingsuit, dedicated container with swept-back pilot chute

Demo / Exhibition

Canopy landings into stadiums, ceremonies, etc. Requires a USPA PRO rating (or local equivalent) — 500 jumps minimum, accuracy demonstrations, and specific training.

Prereq:
USPA PRO rating or national equivalent

Instructional & professional

Roles on the dropzone — how jumpers are taught, supervised, and certified.

AFF (Accelerated Freefall)

The modern learn-to-skydive programme. Levels 1–7 take a student from tandem-style harness-hold exits through to self-supervision. Two instructors on early levels, tapering to one.

Student

Consolidation jumps between AFF levels and a full A-license — typically coach-supervised with specific drills each jump (tracking, turns, flat turns under canopy).

Coaching

A rated Coach jumping with a licensed student for skill development. Usually per-jump fee + slot.

Prereq:
Coach: B-license + 100 jumps + USPA Coach Course

Check Jump

Currency-restoring jump after a layoff — stable exit, instability recovery, 360° turns, pull at altitude. Always on video including landing.

Tandem Master

A rated Tandem Instructor jumping a passenger student in tandem harness. Requires a specific rating + currency; separate gear (dual-bay rigs, drogue).

Prereq:
Tandem-I rating, manufacturer-specific endorsement

Tandem Student

The passenger on a tandem jump — no skydiving prerequisites. First-time experience or stepping-stone to an AFF course.

Instructor AFF / Camera / Tandem

Working jumps logged by rated instructors — e.g. AFF main-side / reserve-side, tandem video flyer, tandem instructor. Tracked separately from sport jumps for currency and hours.

Camera

Filming other jumpers — tandem video, 4-way FS team video, freefly coaching review. Requires specific training due to helmet-weight, deployment-path, and gear changes.

Prereq:
USPA recommends 200+ jumps + camera-flying course
Kit:
Camera helmet with cutaway, dedicated camera container

Tunnel flying

Vertical wind tunnels let you train freefall skills on the ground — far cheaper per hour than jumping once you account for slot + lift. Competition categories mirror the sky.

Static positions

Static Belly
Stationary belly-to-earth flight on the net — used for everyone from first-time flyers to FS team build drills. Foundation for all other tunnel work.
Static Back
Belly-up, stationary on the net. Used for recovery drills and as a pivot for transitions.
Static Head Up
Seated-in-the-wind posture, stationary at altitude in the tube. First vertical position taught, and the backbone of VFS training.
Static Head Down
Inverted vertical flight held in one spot. High wind speeds; typically started after head-up is dialled in.

Dynamic & competition

Dynamic Flying
Moving through the tube — carving around the walls, transitioning between orientations, burbling in and out of lines. Modern competition category in its own right (D2W / D4W).
Tunnel 4-way FS
Same game as skydive FS but in the tube: scored grips against a dive pool in a fixed working time. Cheaper and higher-reps than jumps.
VFS in the tunnel
Head-up / head-down 4-way formation work, routinely trained in tunnels before being taken to the sky.
Tunnel Freestyle
Solo, scored routines performed in the tunnel — direct cousin of freefall freestyle. Judged on difficulty, precision, and artistry.

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